Whether you are building a criminal empire in Vice City, smuggling illegal weapons across Russian borders, or racing laps around LAX for “pinks”, if it’s illegal you can be sure Rockstar has their hand in it. Rockstar has become synonymous with “illegal activity”. Microsoft made a respectable attempt at digitizing the streets of Chicago in their Midtown Madness game and most recently, The Getaway reproduced 40 square-miles of London for your crime-inspired racing pleasure, and now Rockstar San Diego (formerly Angel Studios) takes us on a new high-speed tour of three famous cities, as we explore the underworld culture of illegal street racing in Midnight Club II. There have been plenty of games released since Vette that have aspired to come close to the level of city realism this game achieved. Sure it was only an EGA game and the physics and gameplay were not much more advanced than Atari’s Pole Position, but the designers had somehow packed the entire city of San Francisco (every last street, alley, bridge) and even part of Oakland into that game. What still surprises me the most is that the most authentic street racing game to date is still a little title from 1989 called Vette from Spectrum Holobyte. Street racing games have been around as long as there have been racing games and racing games have been around since the dawn of computer, coin-op, and home video games.
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